src/wiiuse.h File Reference

API header file. More...

#include

Include dependency graph for wiiuse.h:

This graph shows which files directly or indirectly include this file:


Data Structures

struct   read_req_t
  Data read request structure. More...
struct   vec2b_t
  Unsigned x,y byte vector. More...
struct   vec3b_t
  Unsigned x,y,z byte vector. More...
struct   vec3f_t
  Signed x,y,z float struct. More...
struct   orient_t
  Orientation struct. More...
struct   gforce_t
  Gravity force struct. More...
struct   accel_t
  Accelerometer struct. For any device with an accelerometer. More...
struct   ir_dot_t
  A single IR source. More...
struct   ir_t
  IR struct. Hold all data related to the IR tracking. More...
struct   joystick_t
  Joystick calibration structure. More...
struct   nunchuk_t
  Nunchuk expansion device. More...
struct   classic_ctrl_t
  Classic controller expansion device. More...
struct   guitar_hero_3_t
  Guitar Hero 3 expansion device. More...
struct   expansion_t
  Generic expansion device plugged into wiimote. More...
struct   wiimote_state_t
  Significant data from the previous event. More...
struct   wiimote_t
  Wiimote structure. More...

Defines

#define  WCONST   const
#define  WIIMOTE_LED_NONE   0x00
#define  WIIMOTE_LED_1   0x10
#define  WIIMOTE_LED_2   0x20
#define  WIIMOTE_LED_3   0x40
#define  WIIMOTE_LED_4   0x80
#define  WIIMOTE_BUTTON_TWO   0x0001
#define  WIIMOTE_BUTTON_ONE   0x0002
#define  WIIMOTE_BUTTON_B   0x0004
#define  WIIMOTE_BUTTON_A   0x0008
#define  WIIMOTE_BUTTON_MINUS   0x0010
#define  WIIMOTE_BUTTON_ZACCEL_BIT6   0x0020
#define  WIIMOTE_BUTTON_ZACCEL_BIT7   0x0040
#define  WIIMOTE_BUTTON_HOME   0x0080
#define  WIIMOTE_BUTTON_LEFT   0x0100
#define  WIIMOTE_BUTTON_RIGHT   0x0200
#define  WIIMOTE_BUTTON_DOWN   0x0400
#define  WIIMOTE_BUTTON_UP   0x0800
#define  WIIMOTE_BUTTON_PLUS   0x1000
#define  WIIMOTE_BUTTON_ZACCEL_BIT4   0x2000
#define  WIIMOTE_BUTTON_ZACCEL_BIT5   0x4000
#define  WIIMOTE_BUTTON_UNKNOWN   0x8000
#define  WIIMOTE_BUTTON_ALL   0x1F9F
#define  NUNCHUK_BUTTON_Z   0x01
#define  NUNCHUK_BUTTON_C   0x02
#define  NUNCHUK_BUTTON_ALL   0x03
#define  CLASSIC_CTRL_BUTTON_UP   0x0001
#define  CLASSIC_CTRL_BUTTON_LEFT   0x0002
#define  CLASSIC_CTRL_BUTTON_ZR   0x0004
#define  CLASSIC_CTRL_BUTTON_X   0x0008
#define  CLASSIC_CTRL_BUTTON_A   0x0010
#define  CLASSIC_CTRL_BUTTON_Y   0x0020
#define  CLASSIC_CTRL_BUTTON_B   0x0040
#define  CLASSIC_CTRL_BUTTON_ZL   0x0080
#define  CLASSIC_CTRL_BUTTON_FULL_R   0x0200
#define  CLASSIC_CTRL_BUTTON_PLUS   0x0400
#define  CLASSIC_CTRL_BUTTON_HOME   0x0800
#define  CLASSIC_CTRL_BUTTON_MINUS   0x1000
#define  CLASSIC_CTRL_BUTTON_FULL_L   0x2000
#define  CLASSIC_CTRL_BUTTON_DOWN   0x4000
#define  CLASSIC_CTRL_BUTTON_RIGHT   0x8000
#define  CLASSIC_CTRL_BUTTON_ALL   0xFEFF
#define  GUITAR_HERO_3_BUTTON_STRUM_UP   0x0001
#define  GUITAR_HERO_3_BUTTON_YELLOW   0x0008
#define  GUITAR_HERO_3_BUTTON_GREEN   0x0010
#define  GUITAR_HERO_3_BUTTON_BLUE   0x0020
#define  GUITAR_HERO_3_BUTTON_RED   0x0040
#define  GUITAR_HERO_3_BUTTON_ORANGE   0x0080
#define  GUITAR_HERO_3_BUTTON_PLUS   0x0400
#define  GUITAR_HERO_3_BUTTON_MINUS   0x1000
#define  GUITAR_HERO_3_BUTTON_STRUM_DOWN   0x4000
#define  GUITAR_HERO_3_BUTTON_ALL   0xFEFF
#define  WIIUSE_SMOOTHING   0x01
#define  WIIUSE_CONTINUOUS   0x02
#define  WIIUSE_ORIENT_THRESH   0x04
#define  WIIUSE_INIT_FLAGS   (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH)
#define  WIIUSE_ORIENT_PRECISION   100.0f
#define  EXP_NONE   0
#define  EXP_NUNCHUK   1
#define  EXP_CLASSIC   2
#define  EXP_GUITAR_HERO_3   3
#define  IS_PRESSED(dev, button)   ((dev->btns & button) == button)
  Check if a button is pressed.
#define  IS_HELD(dev, button)   ((dev->btns_held & button) == button)
  Check if a button is being held.
#define  IS_RELEASED(dev, button)   ((dev->btns_released & button) == button)
  Check if a button is released on this event.

This does not mean the button is not pressed, it means
this button was just now released.
#define  IS_JUST_PRESSED(dev, button)   (IS_PRESSED(dev, button) && !IS_HELD(dev, button))
  Check if a button has just been pressed this event.
#define  WIIUSE_GET_IR_SENSITIVITY(dev, lvl)
  Return the IR sensitivity level.
#define  WIIUSE_USING_ACC(wm)   ((wm->state & 0x020) == 0x020)
#define  WIIUSE_USING_EXP(wm)   ((wm->state & 0x040) == 0x040)
#define  WIIUSE_USING_IR(wm)   ((wm->state & 0x080) == 0x080)
#define  WIIUSE_USING_SPEAKER(wm)   ((wm->state & 0x100) == 0x100)
#define  WIIUSE_IS_LED_SET(wm, num)   ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num)
#define  MAX_PAYLOAD   32
#define  WIIUSE_EXPORT_DECL
#define  WIIUSE_IMPORT_DECL
#define  WIIUSE_EXPORT   WIIUSE_IMPORT_DECL

Typedefs

typedef unsigned char  byte
typedef char  sbyte
typedef void(*  wiiuse_read_cb )(struct wiimote_t *wm, byte *data, unsigned short len)
  Callback that handles a read event.
typedef struct wiimote_t  wiimote

Enumerations

enum   ir_position_t { WIIUSE_IR_ABOVE, WIIUSE_IR_BELOW }
enum   aspect_t { WIIUSE_ASPECT_4_3, WIIUSE_ASPECT_16_9 }
  Screen aspect ratio.
enum   win_bt_stack_t { WIIUSE_STACK_UNKNOWN, WIIUSE_STACK_MS, WIIUSE_STACK_BLUESOLEIL }
enum   WIIUSE_EVENT_TYPE {
  WIIUSE_NONE = 0, WIIUSE_EVENT, WIIUSE_STATUS, WIIUSE_CONNECT,
  WIIUSE_DISCONNECT, WIIUSE_UNEXPECTED_DISCONNECT, WIIUSE_READ_DATA, WIIUSE_NUNCHUK_INSERTED,
  WIIUSE_NUNCHUK_REMOVED, WIIUSE_CLASSIC_CTRL_INSERTED, WIIUSE_CLASSIC_CTRL_REMOVED, WIIUSE_GUITAR_HERO_3_CTRL_INSERTED,
  WIIUSE_GUITAR_HERO_3_CTRL_REMOVED
}
  Events that wiiuse can generate from a poll.

Functions

WIIUSE_EXPORT const char *  wiiuse_version ()
WIIUSE_EXPORT struct wiimote_t **  wiiuse_init (int wiimotes)
  Initialize an array of wiimote structures.
WIIUSE_EXPORT void  wiiuse_disconnected (struct wiimote_t *wm)
  The wiimote disconnected.
WIIUSE_EXPORT void  wiiuse_cleanup (struct wiimote_t **wm, int wiimotes)
  Clean up wiimote_t array created by wiiuse_init().
WIIUSE_EXPORT void  wiiuse_rumble (struct wiimote_t *wm, int status)
  Enable or disable the rumble.
WIIUSE_EXPORT void  wiiuse_toggle_rumble (struct wiimote_t *wm)
  Toggle the state of the rumble.
WIIUSE_EXPORT void  wiiuse_set_leds (struct wiimote_t *wm, int leds)
  Set the enabled LEDs.
WIIUSE_EXPORT void  wiiuse_motion_sensing (struct wiimote_t *wm, int status)
  Set if the wiimote should report motion sensing.
WIIUSE_EXPORT int  wiiuse_read_data (struct wiimote_t *wm, byte *buffer, unsigned int offset, unsigned short len)
  Read data from the wiimote (event version).
WIIUSE_EXPORT int  wiiuse_write_data (struct wiimote_t *wm, unsigned int addr, byte *data, byte len)
  Write data to the wiimote.
WIIUSE_EXPORT void  wiiuse_status (struct wiimote_t *wm)
  Request the wiimote controller status.
WIIUSE_EXPORT struct wiimote_t wiiuse_get_by_id (struct wiimote_t **wm, int wiimotes, int unid)
  Find a wiimote_t structure by its unique identifier.
WIIUSE_EXPORT int  wiiuse_set_flags (struct wiimote_t *wm, int enable, int disable)
  Set flags for the specified wiimote.
WIIUSE_EXPORT float  wiiuse_set_smooth_alpha (struct wiimote_t *wm, float alpha)
  Set the wiimote smoothing alpha value.
WIIUSE_EXPORT void  wiiuse_set_bluetooth_stack (struct wiimote_t **wm, int wiimotes, enum win_bt_stack_t type)
  Set the bluetooth stack type to use.
WIIUSE_EXPORT void  wiiuse_set_orient_threshold (struct wiimote_t *wm, float threshold)
  Set the orientation event threshold.
WIIUSE_EXPORT void  wiiuse_resync (struct wiimote_t *wm)
  Try to resync with the wiimote by starting a new handshake.
WIIUSE_EXPORT void  wiiuse_set_timeout (struct wiimote_t **wm, int wiimotes, byte normal_timeout, byte exp_timeout)
  Set the normal and expansion handshake timeouts.
WIIUSE_EXPORT void  wiiuse_set_accel_threshold (struct wiimote_t *wm, int threshold)
  Set the accelerometer event threshold.
WIIUSE_EXPORT int  wiiuse_find (struct wiimote_t **wm, int max_wiimotes, int timeout)
  Find a wiimote or wiimotes.
WIIUSE_EXPORT int  wiiuse_connect (struct wiimote_t **wm, int wiimotes)
  Connect to a wiimote or wiimotes once an address is known.
WIIUSE_EXPORT void  wiiuse_disconnect (struct wiimote_t *wm)
  Disconnect a wiimote.
WIIUSE_EXPORT int  wiiuse_poll (struct wiimote_t **wm, int wiimotes)
  Poll the wiimotes for any events.
WIIUSE_EXPORT void  wiiuse_set_ir (struct wiimote_t *wm, int status)
  Set if the wiimote should track IR targets.
WIIUSE_EXPORT void  wiiuse_set_ir_vres (struct wiimote_t *wm, unsigned int x, unsigned int y)
  Set the virtual screen resolution for IR tracking.
WIIUSE_EXPORT void  wiiuse_set_ir_position (struct wiimote_t *wm, enum ir_position_t pos)
  Set the XY position for the IR cursor.
WIIUSE_EXPORT void  wiiuse_set_aspect_ratio (struct wiimote_t *wm, enum aspect_t aspect)
  Set the aspect ratio of the TV/monitor.
WIIUSE_EXPORT void  wiiuse_set_ir_sensitivity (struct wiimote_t *wm, int level)
  Set the IR sensitivity.
WIIUSE_EXPORT void  wiiuse_set_nunchuk_orient_threshold (struct wiimote_t *wm, float threshold)
  Set the orientation event threshold for the nunchuk.
WIIUSE_EXPORT void  wiiuse_set_nunchuk_accel_threshold (struct wiimote_t *wm, int threshold)
  Set the accelerometer event threshold for the nunchuk.

Detailed Description

API header file.

If this file is included from inside the wiiuse source and not from a third party program, then wiimote_internal.h is also included which extends this file.


Define Documentation

#define IS_HELD ( dev,
button   )     ((dev->btns_held & button) == button)

Check if a button is being held.

Parameters:
dev  Pointer to a wiimote_t or expansion structure.
button  The button you are interested in.
Returns:
1 if the button is held, 0 if not.

#define IS_JUST_PRESSED ( dev,
button   )     (IS_PRESSED(dev, button) && !IS_HELD(dev, button))

Check if a button has just been pressed this event.

Parameters:
dev  Pointer to a wiimote_t or expansion structure.
button  The button you are interested in.
Returns:
1 if the button is pressed, 0 if not.

#define IS_PRESSED ( dev,
button   )     ((dev->btns & button) == button)

Check if a button is pressed.

Parameters:
dev  Pointer to a wiimote_t or expansion structure.
button  The button you are interested in.
Returns:
1 if the button is pressed, 0 if not.

#define IS_RELEASED ( dev,
button   )     ((dev->btns_released & button) == button)

Check if a button is released on this event.

This does not mean the button is not pressed, it means
this button was just now released.

Parameters:
dev  Pointer to a wiimote_t or expansion structure.
button  The button you are interested in.
Returns:
1 if the button is released, 0 if not.

#define WIIUSE_GET_IR_SENSITIVITY ( dev,
lvl   ) 

Value:

do {                                                        \
                if ((wm->state & 0x0200) == 0x0200)         *lvl = 1;   \
                else if ((wm->state & 0x0400) == 0x0400)    *lvl = 2;   \
                else if ((wm->state & 0x0800) == 0x0800)    *lvl = 3;   \
                else if ((wm->state & 0x1000) == 0x1000)    *lvl = 4;   \
                else if ((wm->state & 0x2000) == 0x2000)    *lvl = 5;   \
                else                                    *lvl = 0;       \
            } while (0)
Return the IR sensitivity level.

Parameters:
wm  Pointer to a wiimote_t structure.
lvl  [out] Pointer to an int that will hold the level setting. If no level is set 'lvl' will be set to 0.


Typedef Documentation

typedef void(* wiiuse_read_cb)(struct wiimote_t *wm, byte *data, unsigned short len)

Callback that handles a read event.

Parameters:
wm  Pointer to a wiimote_t structure.
data  Pointer to the filled data block.
len  Length in bytes of the data block.
See also:
wiiuse_init()
A registered function of this type is called automatically by the wiiuse library when the wiimote has returned the full data requested by a previous call to wiiuse_read_data().


Function Documentation

WIIUSE_EXPORT int wiiuse_connect ( struct wiimote_t **  wm,
int  wiimotes  
)

Connect to a wiimote or wiimotes once an address is known.

Parameters:
wm  An array of wiimote_t structures.
wiimotes  The number of wiimote structures in wm.
Returns:
The number of wiimotes that successfully connected.
See also:
wiiuse_find()

wiiuse_connect_single()

wiiuse_disconnect()

Connect to a number of wiimotes when the address is already set in the wiimote_t structures. These addresses are normally set by the wiiuse_find() function, but can also be set manually.

WIIUSE_EXPORT void wiiuse_disconnect ( struct wiimote_t wm  ) 

Disconnect a wiimote.

Parameters:
wm  Pointer to a wiimote_t structure.
See also:
wiiuse_connect()
Note that this will not free the wiimote structure.

WIIUSE_EXPORT void wiiuse_disconnected ( struct wiimote_t wm  ) 

The wiimote disconnected.

Parameters:
wm  Pointer to a wiimote_t structure.

WIIUSE_EXPORT int wiiuse_find ( struct wiimote_t **  wm,
int  max_wiimotes,
int  timeout  
)

Find a wiimote or wiimotes.

Parameters:
wm  An array of wiimote_t structures.
max_wiimotes  The number of wiimote structures in wm.
timeout  The number of seconds before the search times out.
Returns:
The number of wiimotes found.
See also:
wiimote_connect()
This function will only look for wiimote devices.
When a device is found the address in the structures will be set.
You can then call wiimote_connect() to connect to the found
devices.

WIIUSE_EXPORT struct wiimote_t* wiiuse_get_by_id ( struct wiimote_t **  wm,
int  wiimotes,
int  unid  
) [read]

Find a wiimote_t structure by its unique identifier.

Parameters:
wm  Pointer to a wiimote_t structure.
wiimotes  The number of wiimote_t structures in wm.
unid  The unique identifier to search for.
Returns:
Pointer to a wiimote_t structure, or NULL if not found.

WIIUSE_EXPORT struct wiimote_t** wiiuse_init ( int  wiimotes  )  [read]

Initialize an array of wiimote structures.

Parameters:
wiimotes  Number of wiimote_t structures to create.
Returns:
An array of initialized wiimote_t structures.
See also:
wiiuse_connect()
The array returned by this function can be passed to various functions, including wiiuse_connect().

WIIUSE_EXPORT void wiiuse_motion_sensing ( struct wiimote_t wm,
int  status  
)

Set if the wiimote should report motion sensing.

Parameters:
wm  Pointer to a wiimote_t structure.
status  1 to enable, 0 to disable.
Since reporting motion sensing sends a lot of data, the wiimote saves power by not transmitting it by default.

WIIUSE_EXPORT int wiiuse_poll ( struct wiimote_t **  wm,
int  wiimotes  
)

Poll the wiimotes for any events.

Parameters:
wm  An array of pointers to wiimote_t structures.
wiimotes  The number of wiimote_t structures in the wm array.
Returns:
Returns number of wiimotes that an event has occured on.
It is necessary to poll the wiimote devices for events that occur. If an event occurs on a particular wiimote, the event variable will be set.

WIIUSE_EXPORT int wiiuse_read_data ( struct wiimote_t wm,
byte *  buffer,
unsigned int  addr,
unsigned short  len  
)

Read data from the wiimote (event version).

Parameters:
wm  Pointer to a wiimote_t structure.
buffer  An allocated buffer to store the data as it arrives from the wiimote. Must be persistent in memory and large enough to hold the data.
addr  The address of wiimote memory to read from.
len  The length of the block to be read.
The library can only handle one data read request at a time because it must keep track of the buffer and other events that are specific to that request. So if a request has already been made, subsequent requests will be added to a pending list and be sent out when the previous finishes.

WIIUSE_EXPORT void wiiuse_resync ( struct wiimote_t wm  ) 

Try to resync with the wiimote by starting a new handshake.

Parameters:
wm  Pointer to a wiimote_t structure.

WIIUSE_EXPORT void wiiuse_rumble ( struct wiimote_t wm,
int  status  
)

Enable or disable the rumble.

Parameters:
wm  Pointer to a wiimote_t structure.
status  1 to enable, 0 to disable.

WIIUSE_EXPORT void wiiuse_set_accel_threshold ( struct wiimote_t wm,
int  threshold  
)

Set the accelerometer event threshold.

Parameters:
wm  Pointer to a wiimote_t structure.
threshold  The decimal place that should be considered a significant change.

WIIUSE_EXPORT void wiiuse_set_aspect_ratio ( struct wiimote_t wm,
enum aspect_t  aspect  
)

Set the aspect ratio of the TV/monitor.

Parameters:
wm  Pointer to a wiimote_t structure.
aspect  Either WIIUSE_ASPECT_16_9 or WIIUSE_ASPECT_4_3

WIIUSE_EXPORT void wiiuse_set_bluetooth_stack ( struct wiimote_t **  wm,
int  wiimotes,
enum win_bt_stack_t  type  
)

Set the bluetooth stack type to use.

Parameters:
wm  Array of wiimote_t structures.
wiimotes  Number of objects in the wm array.
type  The type of bluetooth stack to use.

WIIUSE_EXPORT int wiiuse_set_flags ( struct wiimote_t wm,
int  enable,
int  disable  
)

Set flags for the specified wiimote.

Parameters:
wm  Pointer to a wiimote_t structure.
enable  Flags to enable.
disable  Flags to disable.
Returns:
The flags set after 'enable' and 'disable' have been applied.
The values 'enable' and 'disable' may be any flags OR'ed together. Flags are defined in wiiuse.h.

WIIUSE_EXPORT void wiiuse_set_ir ( struct wiimote_t wm,
int  status  
)

Set if the wiimote should track IR targets.

Parameters:
wm  Pointer to a wiimote_t structure.
status  1 to enable, 0 to disable.

WIIUSE_EXPORT void wiiuse_set_ir_position ( struct wiimote_t wm,
enum ir_position_t  pos  
)

Set the XY position for the IR cursor.

Parameters:
wm  Pointer to a wiimote_t structure.

WIIUSE_EXPORT void wiiuse_set_ir_sensitivity ( struct wiimote_t wm,
int  level  
)

Set the IR sensitivity.

Parameters:
wm  Pointer to a wiimote_t structure.
level  1-5, same as Wii system sensitivity setting.
If the level is < 1, then level will be set to 1. If the level is > 5, then level will be set to 5.

WIIUSE_EXPORT void wiiuse_set_ir_vres ( struct wiimote_t wm,
unsigned int  x,
unsigned int  y  
)

Set the virtual screen resolution for IR tracking.

Parameters:
wm  Pointer to a wiimote_t structure.
status  1 to enable, 0 to disable.

WIIUSE_EXPORT void wiiuse_set_leds ( struct wiimote_t wm,
int  leds  
)

Set the enabled LEDs.

Parameters:
wm  Pointer to a wiimote_t structure.
leds  What LEDs to enable.
leds is a bitwise or of WIIMOTE_LED_1, WIIMOTE_LED_2, WIIMOTE_LED_3, or WIIMOTE_LED_4.

WIIUSE_EXPORT void wiiuse_set_nunchuk_accel_threshold ( struct wiimote_t wm,
int  threshold  
)

Set the accelerometer event threshold for the nunchuk.

Parameters:
wm  Pointer to a wiimote_t structure with a nunchuk attached.
threshold  The decimal place that should be considered a significant change.
See wiiuse_set_orient_threshold() for details.

WIIUSE_EXPORT void wiiuse_set_nunchuk_orient_threshold ( struct wiimote_t wm,
float  threshold  
)

Set the orientation event threshold for the nunchuk.

Parameters:
wm  Pointer to a wiimote_t structure with a nunchuk attached.
threshold  The decimal place that should be considered a significant change.
See wiiuse_set_orient_threshold() for details.

WIIUSE_EXPORT void wiiuse_set_orient_threshold ( struct wiimote_t wm,
float  threshold  
)

Set the orientation event threshold.

Parameters:
wm  Pointer to a wiimote_t structure.
threshold  The decimal place that should be considered a significant change.
If threshold is 0.01, and any angle changes by 0.01 then a significant change has occured and the event callback will be invoked. If threshold is 1 then the angle has to change by a full degree to generate an event.

WIIUSE_EXPORT float wiiuse_set_smooth_alpha ( struct wiimote_t wm,
float  alpha  
)

Set the wiimote smoothing alpha value.

Parameters:
wm  Pointer to a wiimote_t structure.
alpha  The alpha value to set. Between 0 and 1.
Returns:
Returns the old alpha value.
The alpha value is between 0 and 1 and is used in an exponential smoothing algorithm.

Smoothing is only performed if the WIIMOTE_USE_SMOOTHING is set.

WIIUSE_EXPORT void wiiuse_set_timeout ( struct wiimote_t **  wm,
int  wiimotes,
byte  normal_timeout,
byte  exp_timeout  
)

Set the normal and expansion handshake timeouts.

Parameters:
wm  Array of wiimote_t structures.
wiimotes  Number of objects in the wm array.
normal_timeout  The timeout in milliseconds for a normal read.
exp_timeout  The timeout in millisecondsd to wait for an expansion handshake.

WIIUSE_EXPORT void wiiuse_status ( struct wiimote_t wm  ) 

Request the wiimote controller status.

Parameters:
wm  Pointer to a wiimote_t structure.
Controller status includes: battery level, LED status, expansions

WIIUSE_EXPORT void wiiuse_toggle_rumble ( struct wiimote_t wm  ) 

Toggle the state of the rumble.

Parameters:
wm  Pointer to a wiimote_t structure.

WIIUSE_EXPORT const char* wiiuse_version (  ) 

Returns the version of the library.

WIIUSE_EXPORT int wiiuse_write_data ( struct wiimote_t wm,
unsigned int  addr,
byte *  data,
byte  len  
)

Write data to the wiimote.

Parameters:
wm  Pointer to a wiimote_t structure.
addr  The address to write to.
data  The data to be written to the memory location.
len  The length of the block to be written.


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