#include
#include
#include
#include "definitions.h"
#include "wiiuse_internal.h"
#include "ir.h"
#include "dynamics.h"
Functions |
|
| void | calculate_orientation (struct accel_t *ac, struct vec3b_t *accel, struct orient_t *orient, int smooth) |
| Calculate the roll, pitch, yaw. |
|
| void | calculate_gforce (struct accel_t *ac, struct vec3b_t *accel, struct gforce_t *gforce) |
| Calculate the gravity forces on each axis. |
|
| void | calc_joystick_state (struct joystick_t *js, float x, float y) |
| Calculate the angle and magnitude of a joystick. |
|
| void | apply_smoothing (struct accel_t *ac, struct orient_t *orient, int type) |
The file includes functions that handle the dynamics of the wiimote. Such dynamics include orientation and motion sensing.
| void calc_joystick_state | ( | struct joystick_t * | js, | |
| float | x, | |||
| float | y | |||
| ) |
Calculate the angle and magnitude of a joystick.
| js | [out] Pointer to a joystick_t structure. | |
| x | The raw x-axis value. | |
| y | The raw y-axis value. |
| void calculate_orientation | ( | struct accel_t * | ac, | |
| struct vec3b_t * | accel, | |||
| struct orient_t * | orient, | |||
| int | smooth | |||
| ) |
Calculate the roll, pitch, yaw.
| ac | An accelerometer (accel_t) structure. | |
| accel | [in] Pointer to a vec3b_t structure that holds the raw acceleration data. | |
| orient | [out] Pointer to a orient_t structure that will hold the orientation data. | |
| rorient | [out] Pointer to a orient_t structure that will hold the non-smoothed orientation data. | |
| smooth | If smoothing should be performed on the angles calculated. 1 to enable, 0 to disable. |
1.5.4