Your point is well taken and eventually I may move the library in that direction, but for now I'm happy with the current situation.
It's also worthy to note that this library is based on a major company's current commercial product. If other companies were to begin including wiimote support in products that may directly compete with Nintendo, I doubt they would sit idly by while a competitor takes money out of their pocket using their own technology. Although unlikely, something like that could potentially erupt into a legal fiasco I don't need to be a part of. When the Wii is no longer their flagship product I may consider changing the license, but that's many years down the road.
Quote:
int lllllllllllllllll1l1ll11l1ll11lllllllllllllll1l1l1l1l1l1l1l1ll1l1l( int llllllllllllllllll1l1l1lll11111111111l1llll1l1l1l1ll11l1, char * llll1ll1l1l1l1ll1llll1l1l1l1llllllllll1l1l1ll1l1l1l11l1l1l1l) {
int *l11l11l1l1lllllllllllllllllll1l1l1l1l1l1l1111111111111l1l1l11l1l1l1l1ll1l;
All I can say to that is ... wow.
That's
really sad and pathetic. I guess you do have to give them a little credit for not violating the license, even though they did break it in spirit.
Reminds me of the IOCCC, but they have a little more unreadable code
davorm wrote:
Yeah but his philosophy didn't take: the list of GPL games based on Q3 source looks short and quite unremarkable -- compared to the list of proprietery games based on the same source:
http://en.wikipedia.org/wiki/Id_Tech_3# ... the_engine
Also his philosophy does take. There have been
tons of work based off of Doom, Quake 1, Quake 2, and Quake 3. From updating the engines, to porting it, to making new works based on it, or even extracting certain parts to help in development for other projects. The contribution of id's source has made an immense impact on various fields in computing, not just gaming. Hell, I even see some academic projects that use his code from time to time. It's not really relevant here, but I just wanted to point that out.